#ifndef __OPENGLRENDERERWIN32_H__
#define __OPENGLRENDERERWIN32_H__

using namespace RayFrame;

#ifdef WIN32
#include <gl/wglew.h>
#endif
extern LRESULT CALLBACK WinProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);

bool OpenGLRenderer::InitAPI(bool VSync)
{
  // TODO: add glew code here
  return true;
}

void OpenGLRenderer::ExitAPI()
{
  Renderer::ExitAPI();
}

#endif /* _OPENGLRENDERERWIN32_H_ */
